His passion for Houdini and effects work blossomed during an internship with Side Effects, and 6 months later he landed his dream job at Digital Domain working on the Roland Emmerich film 2012. Robert Thomas studied visual effects at the University of Texas, Dallas, where he took two semesters of Houdini and fell in love. By the end of this course, you'll be well on your way to creating the kinds of setups that let you do just that. There's nothing quite like being given several dozen shots to do and watching your lead's eyes widen when you have a compelling first version ready for each of them by the next morning.
We'll use Python to control Houdini on a deep level with the OTL's HDAModule, as well as looking at how to leverage various specially named scripts to further customize how Houdini treats our new node types. We'll show how to provide hooks to users so that they can customize parts of the setup, how to create custom viewport handles, and how to improve the setup by finding inefficiencies and fixing them. In this course we will learn how to Simulate all the hero elements of a large scale destruction shot including, smashing glass, falling paper, tumbling furniture, dust explosions using fluids, dust trails off concrete debris using fluids and how to bake and. To that end, the course starts by making an object-level node that automatically generates emission geo from any arbitrary camera. Maya, Houdini and Nuke will be used in this course to demonstrate the simulation of rigid body debris, particle fx and fluid effects.
The course is primarily focused on a Houdini concept called OTLs, which is a way to build our own nodes out of other nodes. is the leader in pro online training for vfx, motion graphics, and production. While seemingly straightforward, having the. FXPHD - HOU210 - Houdini Wire and Cloth Dynamics 10 Class Video: h264, yuv420p, 1280x720 30fps Audio: aac, 44100 Hz, 2 ch 2.4 GB Genre: eLearning Language. Houdini’s entry into realistic physics started with rigid body dynamics, and it has remained one of the most aggressive growth areas both in the software as well as VFX as a whole. This introductory level offering aims to get you started with a solid base of the foundations of tool building, showing how to create a complex Houdini file so that it can be run in dozens or even hundreds of shots with minimal effort in a pipeline. Houdini Fundamentals, Collection 2 : This course, taught by Andrew Lowell, introduces rigid body dynamics in Houdini.